My (very preliminary) observation seems to indicate that level rank upgrades increase the stock by 10%. This is based on the Holochess Hall's Rank 2 stock being 55 / 165 / 1320 for the 1st, 2nd, and 3rd slots, respectively. Each of those numbers works out to be 110% of a nice round number: 50 * 1.1 / 150 * 1.1 / 1200 * 1.1.
Notedthat the level increase is by the same 10% of the original value. Not cumulative value. If it starts at 200 it will go up to 220, 240, 260. Not up to 220, 242, 266 Marhleet (talk) 03:44, 7 May 2014 (MST)
This appears additive. On a rank 3 level, the stock numbers increased by 120%. --Additionally, it seems that the time required to complete stocking is based on the original value, not the new value.-- The time taken increases with the level increase. It won't take longer while it is currently stocking, you don't get the new figure until the next stock. Marhleet (talk) 03:45, 7 May 2014 (MST)
- Each rank above 1 gives a level an extra 10% capacity from the original value. I've boosted a number of them to Level 31, which gives me 300% more (4x the original amount). -- Gousha (talk) 23:11, 14 March 2014 (MST)
Should start figuring out level cost algorithm. I'm at 53; add a level costs 390150 now.
- 53 -> 390150
- 54 -> 405600
- 55 -> 421350
- 56 -> 437400
- 57 -> 453750
- 58 -> 470400
- 59 -> 487350
- 60 -> 504600
- 61 -> 522150
- 62 -> 540000
- 63 -> 558150
- 64 -> 576600
- 65 -> 595350
- 66 -> 614400
- 67 -> 633750
- 68 -> 653400
Trendline appears to be (16350 * level - 477450), but that can't be accurate since that'd make the initial levels negative cost. Need some data on the earlier levels to figure more out.
Levels appear to cost around 30 minutes per level. This isn't strictly accurate; lvl 58 cost 1d1h to build; 57 1d30m, 56 1d, etc. but the progression there seems accurate. I'm guessing very early levels were very quick to build, and then it rapidly becomes "30 minutes per level". -- Moody31415 (talk) 09:59, 5 January 2014 (MST)
- 2 -> 100
- 3 -> 200
- 4 -> 500
Once you get out of the first few levels, the cost increases by an amount which also increases 300 Coins per level. Applying some intermediate algebra I get the formula:
cost = 150 * (current.lvl - 2) * (current.lvl - 2)
which would mean: If you currently have 10 levels, the next will cost you 9600 Coins. I've confirmed this as low as lv.28. I'm not clear how low the formula goes before it bumps into the gradual curve of the first few levels. If you can add or confirm numbers on the first 10-15 levels, please do so! -- Gousha (talk) 23:11, 14 March 2014 (MST)
Just found out you can tell what level you're building by looking at levels in your album. The level you're building will be listed as a level you've unlocked already - even though it's being built.
- Ideally the gallery of images at the bottom will be shifted to a category page instead of here, but doing so will require some work to set up.